Saturday, 13 November 2010

RED WHITE & BLUE – Film screening

Brief Description
Director and writer Simon Rumley’s latest film is built around the universal horror of that ever-encroaching shadow of mortality. Set in Austin, Texas, the film is about the inter-twining lives of three different characters, and the tragic way in which they head down a violent road to a heart-rending oblivion.

Genre: Slasher horror/physiological thriller

Cast
Amanda Fuller – Erica
Noah Taylor – Nate
Marc Senter – Franki
Nick Ashy Holden – Alvin
Patrick Crovo – Carl

Running time: 103 mins
The above information was sourced from - http://www.frightfest.co.uk/09films/redwhiteblue.html

My Comments on RED WHITE & BLUE
Personally I thought the red white and blue film screening was a useful exercise into genres and how they are always being redefined. Different genres are just different categories of artistic composition, marked by a distinctive style, form, or content.

 In my opinion Red, White and Blue is a perfect example of how a classic genre like horror can be redefined. Red, White and Blue is able to redefine the horror genre by useing a distinctive style and form of storytelling not usually associated to the genre.

For example a typical slasher horror film usually spends minimal time on building the back story and relationships of characters, and instead spends most of the time creatively killing off the characters.

But in Red, White and Blue the typical slasher horror film structure is reversed, and   most of the time is spent building the main characters back story’s, while minimal time is spent on creatively killing off the characters.

Why I think this is relevant Game design
I think that one of the key elements of Games Design is the ability to take a classic genre like an FPS, and to slightly tweak the key elements of the genre to either create a new sub genre or to breathe new life into an existing one.

As the Games medium has evolved so has its associated genres, for example if you were to go back 10 years and look at what was defined as RPG, you would see a completely different style, form and content to what is now associated to the RPG genre.


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